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World Cup Survivor Rules

World Cup Survivor is simple. Pick teams to advance. Stay alive. Do not reuse teams.

Picks

Round of 32 and Round of 16 require two picks. Later rounds require one pick.

No reuse

Each entry can use a team only once for the entire Survivor run.

Elimination

If any required non-VOID pick does not advance, that entry is eliminated.

The Format

World Cup Survivor begins with the knockout stage. Each entry makes picks by round:
RoundPicks Required
Round of 322
Round of 162
Quarterfinals1
Semifinals1
Final1
In the Round of 32 and Round of 16, both picks must be correct. If either non-VOID pick does not advance, that entry is eliminated. From the Quarterfinals on, one correct pick keeps the entry alive.

When Picks Become Available

Survivor picks are limited to teams and fixtures the app currently marks as pickable. Future-round picks usually stay closed until the prior round has been graded. If a next-round matchup is already known and available in the app, that fixture may become selectable before every prior-round result is fully graded. If a team or fixture is not shown as pickable, it cannot be used for that Survivor action.

No Team Reuse

Each entry can use a team only once for the entire Survivor run. If you pick Argentina in the Round of 32, that same entry cannot pick Argentina again in a later round. This makes timing matter. Sometimes the best team is not the best pick.

Example

Your Round of 32 picks are Argentina and France.
  • If both advance, your entry stays alive.
  • If Argentina advances and France does not, your entry is eliminated.
  • If Argentina advances and the France match is VOID, your entry stays alive and France does not count as used.

What Counts As Correct

Picks resolve on team advanced. The final score does not matter. If a team advances after extra time, penalties, forfeiture, or another official resolution, that team counts as advanced.

VOID Matches

If a match cannot produce an official advancing team by the defined deadline, the match may be treated as VOID for game purposes. For Survivor:
  • a pick on a VOID match does not eliminate the entry
  • the team from a VOID match does not count as used
VOID is rare. It exists for unusual match disruption when a normal result is not available in time.

Survivor Safe Harbor

Safe Harbor is a rare Survivor-only disruption ruling for affected fixtures or teams. If a serious disruption would make normal Survivor grading unfair, Bald Sports may apply Safe Harbor to protect affected entries from elimination for that specific case. Safe Harbor is not the same as VOID. VOID means a match does not produce a normal game result in time. Safe Harbor is a narrower safety ruling for affected Survivor picks. Safe Harbor is not general forgiveness for a normal losing pick.

Voting Rights

Only alive Survivor entries vote on the prize pool strategy for the next round. If your entry is eliminated, it no longer votes.

Winning

At the end, the prize pool is split equally among surviving entries. If every entry is eliminated in the same round, the prize pool goes to the entries that were alive entering that round and submitted valid picks.

Lock Times

Each round has a pick lock and a vote lock. The vote lock comes before the pick lock. Make sure both actions are submitted before the deadline shown in the app.